Category:Attributes

Attributes are a set of eight statistics which govern the actions of players, and help determine success rate as well as improve success outcomes.

The Attributes
The following are the attributes:


 * Strength
 * Strength is a character's physical might and helps to improve physically laborious tasks, such as Logging or Leathercrafting, as well as improving skills which rely upon brute strength such as Unarmed or Axes. High strength grants bonuses to carry capacity, melee damage, and hit points.


 * Fortitude
 * Fortitude is a character's resilience and physical health and helps with physically taxing tasks, such as Terraforming and Masonry, as well as improving skills which rely upon longevity and health such as Block and Resist. High fortitude grants bonuses to energy efficiency, and hit points.


 * Agility
 * Agility determines a character's overall reflex speed and reaction times and helps with controlled actions, such as Basketry and Woodcraft, as well as improving skills which require quick timing such as Parry and Dual Wielding. High agility grants bonuses to movement speed and attack speed.


 * Dexterity
 * Dexterity is a character's prowess or hand-to-eye coordination, and helps with skilled actions, such as Tailoring and Fishing, as well as improving skills which take skill and finesse such as Archery and Throw. High dexterity grants bonuses to nothing at this time.


 * Intelligence
 * Intelligence is a character's self-awareness and understanding, and helps with mentally stimulating actions, such as Toolcrafting and Foraging, as well as improving skills where study and reflection can help such as Parry and Firebuilding. High intelligence grants bonuses to nothing at this time.


 * Perception
 * Perception is a character's awareness of their environment, and helps with skills which rely on keen observation and senses, such as Resources and Weaponcraft, as well as improving skills where observation can be an asset, such as Dual Wielding and Archery. High perception grants bonuses to detection to notice hidden players and NPCs.


 * Charm
 * Charm is a character's luck and inner strength, and helps with skills which rely on luck or non-physical properties, such as Scavenging and Talismancraft, as well as improving skills where luck could be in some way useful such as Forestry and Throw. High charm grants bonuses to luck, which improves most outcomes.


 * Spirit
 * Spirit is a character's tenacity and morale, and helps with skills to boost morale such as Firebuilding, as well as improving skills where having a high morale can be of assistance such as Resist and Masonry. Spirit grants bonuses to experience points and hit points.

Skill Associations
The following are attributes and their primary and secondary affiliations. Note that any skills which are struck out are not yet implemented.